The final project for this course will be a game design, creative project, or something that offers a sustained engagement with a specific game or games or with some noteworthy aspect of game culture. A successful project will articulate a clear question and then explore or engage with that question in the course of a project. Group projects are welcome and will be encouraged, but each individual will be responsible for a reflective artist's statement.
Projects should include a deliverable product of some sort and will be presented in a showcase event during the last week of classes.
The form the project may take will vary according to an individual student's interests and goals, but each will be evaluated with the following four elements:
Craft: Execute the selected project with competent engagement of the selected modality (whether that modality is a research essay, a game design, a personal narrative, or something else)
Theme: Find relevant and domain-appropriate examples of the text or culture under consideration
Argument: Use the project to advance a cogent argument and operating principle motivating your engagement with the selected work
Novelty: Make the argument compelling, impactful, and surprising.
The 200 points available for the final project are broken down into several pieces as follows:
Proposal. A series of answers to questions arranged in a quiz format. These will be followed by required conferences to discuss your idea. (25 points; Due March 18)
First draft.The complete, polished and accessible project in its entirety. (100 points; Due April 13.)
Presentation. Short, in-class presentations demonstrating your project and discussing how it answered your key questions. (25 points; April 20 and 22)
Final Draft. The final, final version of your project, taking into account any revisions suggested in response to the "first draft." (25 points; Due May 1)
Statement.A short artist's statement evaluating your work for this project and reflecting on its succes. (25 points; Due May 1)
Can't change a rubric once you've started using it.